About

Hello and welcome to my sound portfolio and blog! Here you can find examples of some of my sound projects and designs. Inside the blog section I share many personal stories behind the collection of sound resources and describe the artistic process of creating signature sound effects.

I have a strong passion to create sound effects that tell a story. It starts with an image in my head of how I picture things to sound like. I have worked as a sound designer with many years of professional experience in the field of game audio, advertisement and film. Most of my time I spend in the field and collect sounds that are emotionally appealing to me, which I eventually end up using in all my audio productions.

I discovered the art of sound at a very young stage. With a mother and grandfather both working as professional performers and musicians – musical education always was valued highly within my family. At the age of four I started to learn the piano and cello. And I did that for a while… until I was about 14 and found a different, new exciting instrument at that time. A sound I have not heard before. The electric guitar – my very first sound design tool! I spend hours playing it, but mostly engineered its mechanical parts out – finding ways to experiment with its pick-up element.

After completing civil services in 2000, I geared up for a short vacation to visit friends in Melbourne, Australia. And… I never left – at least, not for the next three years! Because I have always  been fascinated by the idea of making films, and film art in general,  I got an internship at Warner Brothers Studios in Queensland, Australia, where I learned from Vic Kaspar, supervising sound editor & sound editor (House of Flying Daggers, Kung Fu Hustle, Inspector Gadget 2). Watching him work at creating sound effects changed my life. I graduated with a Bachelor of Recording Arts degree (honors) from the SAE HQ college in Byron Bay, Australia. My final thesis concentrated on the emotional perception of sound in modern media, and I analyzed significant media productions that used sound in a strong context to tell a story and help build emotional audio in a scene.

Always with a passion about computers, games were another huge influence from its first days of the Atari, Commodore C64 and the first 2-386 PCs. Sleepless nights of playing Doom and Quake got me hooked for many years! In 2006, I won the G.A.N.G Student Award Competition for best Sound Design conducted at the GDC (Game Developers Conference) in San Francisco. There it was – a break into the games industry!

Experience

From 2006 – 2009 I have worked as a sound contractor for Dynamedion, considered to be the largest game audio production houses in Germany. I provided audio services and worked with them remotely from outside my studios located in Munich and later Berlin on many video game titles as well as other diverse multimedia projects.

In 2008 I felt the need of a new challenge – creatively as well as spiritually. The same year I was asked to come on board as a in-house employee to join a project in Florida, USA. It was a truly technical ground-breaking title (Reich: Downfall) funded by the Indian UTV Ignition Entertainment group. The audio team consisted of 3 individuals utilizing Unreal 3 Technology in conjunction with audio middleware solution Wwise.

When I went back to Europe in 2010, I moved to Uppsala, Sweden for a while to work with a start-up studio there, named MachineGames, owned by ZeniMax Media. Being their first audio designer I helped with the recruitment to build an excellent audio team as well as designed and integrate sound effects utilizing ID’s Tech5 technology.

Some time later I then got contracted on-site to join the creative audio team of 8 sound designer to help design, record and implement sound effects for the highly acclaimed stealth franchise Hitman at IO Interactive. I moved to Copenhagen, Denmark and worked with the team for about 9 months.

Today, I am now happy to announce that I am back in the United States. I moved to Los Angeles, California to work with an award-winning game studio to help bring their audio-vision to life for their next-gen project.