Biography

After leaving Germany in 2000 to enroll at a Bachelor of Arts course in Australia, I received my degree in 2004, from Middlesex University, London. My thesis focus covered sound design creation and its emotional impact on the audience.

In 2006, I won the Game Audio Network Guild (www.audiogang.org) student award for sound design, presented at the Game Developers Conference in San Jose, California.


At the moment I work for Dynamedion as a sound design contractor, the largest game audio production facility in Germany. My areas of work include custom/creative sound design, voice and foley productions.

Specialties

Film, TV & Advertisement:

hard/sound effects editing, production dialog clean-up/editing, ambient creation, dramatic sound design creation

Game Audio:

sound fx for in-game and cinematic cut scenes. field recording, mixing. Extensive recording expertise, working primarily with unique original sound samples to add an expressive realism and intensity to the craft.



carsten_rojahn