Sound Design Outtakes from The Order 1886

Over the weekend I was able to sit back, reflect and spend time to capture the variouse sound design works straight from The Order 1886 release disc. I tried to look for the most significant audio moments that there are in the game. And because there were so many (I have to say that!!), the content was split into categories, each representing their sound key area. I also recorded myself talking about how some of the sound design and its development.

Being the only in-house sound designer representing the world of audio inside Ready At Dawn Studios, means I wear many hats, dealing with multiple responsibilities. My core duties range from being an ambassador for audio among team disciplines, sound conceptualization, sound design creation, audio direction, implementation and integration, feature design and development, mentorship, linear and interactive mixing.

When I joined Ready at Dawn for The Order 1886, I was somewhat suprised, that there already existed a solid foundation of how design felt about the different pallet and sound design for firarms! I thought to myself, what a great start! That’s always the best when design follows a vision! This enabled early brainstorming and audio conceptualization for the weapon universe during the pre-productions in 2012. Apart from designing most of the gunfire, I’ve also spend a large amount in the field recording original materials to be used for ambient, interacts and footsteps heard in the game. Because of the amazing work the art team at Ready at Dawn has created to aim for a high visual representation for the game, drove inspiration on my end and greatly influenced the audio design decisions.

Worth praising is the cinematic audio production done by our awesome publisher’s sound service group and their talented audio staff at Sony San Diego, whom I’ve had the privilege working with very closely throughout the production. Their responsibilities was recording, performing and editing foley and sound effects design (surround sound) and on-site integration and scripting support. Not to mention the extraoudenary voice and music production support, provided by the Sony Santa Monica and San Mateo (music only) offices helping with casting, direction, recording (mocap, ADR and walla), editorial and supervision.

Here is a little preview:

Check out all other videos in the demo reel section:

Demo Reel – The Order 1886

The Music of The Order: 1886

Order1886_Music

“The sound of the game is just as unique as the visuals, it has its own identity – that was very important for us from the beginning” Andrea Pessino

Watch the video for an inside look on how the music for The Order 1886 came about. Composer Jason Graves, design director Dana Jan and co-founder Andrea Pessino share their inside on the games’ musical score.

The Order 1886 – Announce Trailer

theorder_01478

Here are the very first impressions of the game I’ve been working on – The Order 1886 – with a stunning trailer that has officially been announced to the public during E3 at the Sony press conference in Los Angeles. The game itself is still in production but so far I can say that I am already extremely proud to be part of such an exciting and creative challenging project.

Ready at Dawn have been best known for their PSP titles: Daxter and God of War: Chains of Olympus – which have won the independent studio multiple awards in the industry. During the press conference Sony announced that The Order 1886 will be an exclusive title for the Playstation 4 and is co-produced by their Santa Monica studio.

To mention is that the footage you’ll see is being rendered in the actual engine using Ready at Dawn home-made technology.

The crew over at Gameinformer have recently visited the studio on-site, covered a feature on their November edition and talked to creative director Ru and Andrea about the history of the studio. Both are sharing insights on how this game came about, speaking with the key members of the development team.

“The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn’s fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.” Gameinformer 2012

Can’t get enough? Want to find out more about the game? Go visit the Gameinformer website directly and check out the entire coverage on the game, introducing the main character, next-gen technology, weapons and much more…