Over the weekend I was able to sit back, reflect and spend time to capture the variouse sound design works straight from The Order 1886 release disc. I tried to look for the most significant audio moments that there are in the game. And because there were so many (I have to say that!!), the content was split into categories, each representing their sound key area. I also recorded myself talking about how some of the sound design and its development.
Being the only in-house sound designer representing the world of audio inside Ready At Dawn Studios, means I wear many hats, dealing with multiple responsibilities. My core duties range from being an ambassador for audio among team disciplines, sound conceptualization, sound design creation, audio direction, implementation and integration, feature design and development, mentorship, linear and interactive mixing.
When I joined Ready at Dawn for The Order 1886, I was somewhat suprised, that there already existed a solid foundation of how design felt about the different pallet and sound design for firarms! I thought to myself, what a great start! That’s always the best when design follows a vision! This enabled early brainstorming and audio conceptualization for the weapon universe during the pre-productions in 2012. Apart from designing most of the gunfire, I’ve also spend a large amount in the field recording original materials to be used for ambient, interacts and footsteps heard in the game. Because of the amazing work the art team at Ready at Dawn has created to aim for a high visual representation for the game, drove inspiration on my end and greatly influenced the audio design decisions.
Worth praising is the cinematic audio production done by our awesome publisher’s sound service group and their talented audio staff at Sony San Diego, whom I’ve had the privilege working with very closely throughout the production. Their responsibilities was recording, performing and editing foley and sound effects design (surround sound) and on-site integration and scripting support. Not to mention the extraoudenary voice and music production support, provided by the Sony Santa Monica and San Mateo (music only) offices helping with casting, direction, recording (mocap, ADR and walla), editorial and supervision.
Here is a little preview:
Check out all other videos in the demo reel section: