Game Audio Bash 2018

My friend Damian Kastbauer asked me if I could babble about sound design to a small group of game audio enthusiasts this year at the Audio Bash 2018 in Bellingham, WA.

I chose a very personal topic as I often find it to be overlooked as you grow older in this industry. Check out how I embarrass myself talking about how having kids have made me a better sound designer :)

“Sound Design Horizons: Designing Sounds Through Changes”

Destiny 2 Reveal!


It has been a year now working together with the awesome team at Bungie on Destiny 2 – and wow! We’re busy but I am having a blast!

Diving into making sound effects for a Sci-Fi game has always been on my list to do, and I feel so previliged to to be able to now grow these skills here at Bungie.

Here is what the amazing team put together for our upcoming Destiny sequel. Check out the reveal teaser here:

Sound Design Outtakes from The Order 1886

Over the weekend I was able to sit back, reflect and spend time to capture the variouse sound design works straight from The Order 1886 release disc. I tried to look for the most significant audio moments that there are in the game. And because there were so many (I have to say that!!), the content was split into categories, each representing their sound key area. I also recorded myself talking about how some of the sound design and its development.

Being the only in-house sound designer representing the world of audio inside Ready At Dawn Studios, means I wear many hats, dealing with multiple responsibilities. My core duties range from being an ambassador for audio among team disciplines, sound conceptualization, sound design creation, audio direction, implementation and integration, feature design and development, mentorship, linear and interactive mixing.

When I joined Ready at Dawn for The Order 1886, I was somewhat suprised, that there already existed a solid foundation of how design felt about the different pallet and sound design for firarms! I thought to myself, what a great start! That’s always the best when design follows a vision! This enabled early brainstorming and audio conceptualization for the weapon universe during the pre-productions in 2012. Apart from designing most of the gunfire, I’ve also spend a large amount in the field recording original materials to be used for ambient, interacts and footsteps heard in the game. Because of the amazing work the art team at Ready at Dawn has created to aim for a high visual representation for the game, drove inspiration on my end and greatly influenced the audio design decisions.

Worth praising is the cinematic audio production done by our awesome publisher’s sound service group and their talented audio staff at Sony San Diego, whom I’ve had the privilege working with very closely throughout the production. Their responsibilities was recording, performing and editing foley and sound effects design (surround sound) and on-site integration and scripting support. Not to mention the extraoudenary voice and music production support, provided by the Sony Santa Monica and San Mateo (music only) offices helping with casting, direction, recording (mocap, ADR and walla), editorial and supervision.

Here is a little preview:

Check out all other videos in the demo reel section:

Demo Reel – The Order 1886

Immersion Teaser


Below is a new project I had the pleasure to be working on. This teaser/trailer was brought to life by talented fellow Raphael Rogers, an upcoming filmmaker in LA, who really seem to understands how powerful sound can be as a narrative tool. As for most of his films, apart from direction and writing, Raphael has done most of the visual effects seen in the film himself! Make sure to check out his Vimeo profile.

The Music of The Order: 1886


“The sound of the game is just as unique as the visuals, it has its own identity – that was very important for us from the beginning” Andrea Pessino

Watch the video for an inside look on how the music for The Order 1886 came about. Composer Jason Graves, design director Dana Jan and co-founder Andrea Pessino share their inside on the games’ musical score.

The Order 1886 – Announce Trailer


Here are the very first impressions of the game I’ve been working on – The Order 1886 – with a stunning trailer that has officially been announced to the public during E3 at the Sony press conference in Los Angeles. The game itself is still in production but so far I can say that I am already extremely proud to be part of such an exciting and creative challenging project.

Ready at Dawn have been best known for their PSP titles: Daxter and God of War: Chains of Olympus – which have won the independent studio multiple awards in the industry. During the press conference Sony announced that The Order 1886 will be an exclusive title for the Playstation 4 and is co-produced by their Santa Monica studio.

To mention is that the footage you’ll see is being rendered in the actual engine using Ready at Dawn home-made technology.

The crew over at Gameinformer have recently visited the studio on-site, covered a feature on their November edition and talked to creative director Ru and Andrea about the history of the studio. Both are sharing insights on how this game came about, speaking with the key members of the development team.

“The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn’s fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.” Gameinformer 2012

Can’t get enough? Want to find out more about the game? Go visit the Gameinformer website directly and check out the entire coverage on the game, introducing the main character, next-gen technology, weapons and much more…

Berlinal Fever!


Astonishingly fast another year has passed and the Berlinale makes its legendary rounds in the city of love – Berlin. Selected movies get screened created by the top filmmakers from around the world!  Events that could be compared to the games industry world be GDC, or other  ‘trade-shows’ like E3, to share knowledge with like-minded individuals and check out the latest in game  development, or in this case: discuss new movies! Festivals (or meet and greed events in general) serve as a great inspiration to observe cross-multicultural aesthetics in the scale for global entertainment and the many facades of story telling.

During the show the city is on fire and a lot of great events take place spread in the heart and soul of Berlin. In 12 Cinemas, international film productions are being screened, competing against each other to be awarded with the golden bear (the bear is the symbol and trademark of Berlin). The cultural thoughts and genres of films being shown varies. Personally, I just love to go to movies which I haven’t heard a word about prior to my visits. It excited me to see something totally unexpected and something untypical to my taste buds. Unlike the marketing campaign that tries to force you into buying a book similar to the one you are reading currently – I absolutely dislike that feature! ;) I usually try to go every year, whenever I happen to be in Berlin during holidays or a project based visit.

The jury’s decisions is somewhat artsy. Most films should encompass a critical viewpoint on contemporary or historical events with political, ethical or social aspects. Because film art can be a tool to change a persons opinion or serve as an eye opener to another, somewhat forgotten or even new world. As much as I love the genre of historical, drama, action or steep art house movies, the Berlinale offer a wide assortment of productions – from short to documentary. There is something for everyone!  As for sound, it is fascinated how far we’ve come but uncertain on how long this road will take us. There is improvement with each year we pass and people (I believe) have started to appreciate sound more and more to include as an element of their story writing.

To get to know the work of sound design colleges from other countries demonstrating their work, is refreshing!  For instance, the Berlinale talent campus serves a as social and educational platform but also enables people to network, catch up with old friends or meet a bunch of new folks. You’ll end up having the most interesting conversations with directors, producers, production designers and cable boys.

The Programm:

If you make it out sometimes to the festival, make sure to drop me a line. If I am in Berlin at that time, I am more then happy to meet up for the legendary Berlin traditional Currywurst! :)